Systems in active development. Shipped systems are linked below.
Timed arena boss fights across 5 tiers (Bronze → Mythril) with 5 modes (Normal, Hard, Speed Kill, Solo, No Magic) and a Gauntlet chain mode. Designed as the primary path for Exemplar Points. System design →
Pirate crews will board the Selbina/Mhaura and Nashmau ferries with scaled mobs and linked aggro. The ride becomes a real event rather than a travel timer.
The Chocobo raising / breeding mini-game. Raise a personal chocobo from egg to adult via daily care actions (feeding, grooming, training), with various colour and stat outcomes depending on parentage and care choices. Currently available for testing but not yet feature-complete.
The Seekers of Adoulin instanced content. Bosses, Plasm currency, segmented progression, and the associated gear sets — to be scoped and tuned to fit Scythe's endgame curve.
The Reisenjima Henge instanced content. Fight six Caturae field bosses (Fu, Kyou, Kei, Gin, Kin, Ou) and three Glassy mid-bosses (Craver, Gorger, Thinker), each with their own TP move set. Drops include Moonbow materials, scale currency, and rare body pieces. Instance implementation is complete; tuning and reward tables are still being finalized.
Recently shipped: FATE, Sortie, and Synergy crafting are live.
No ETAs. Development is ongoing and prioritized by the team. This list may change as systems ship or new ones enter planning.