Release boundary

Everything on this page is unreleased until it has completed server integration, targeted regression checks, and player-facing play validation. Source files and automated tests are evidence of active work, not proof that a system is ready.

Original Scythe systems

The Hollow Crown & Colosseum

The Hollow Crown is an original, choice-driven Lumina campaign built around the Colosseum's eight clearances. Its complete story path, five private encounters, world witnesses, and three equal-reward endings are implemented in the development tree. In-game route testing, multiplayer validation, balance, and release approval remain WIP. Current system design →

WIP player instructions

Before you begin

  • You must be a Job Master with 2,100 Job Points on your current job.
  • Keep free inventory space for the Ceremonial Dagger and Dark Ring.
  • Set aside 125,000 gil and 25 Luminas for mandatory story costs.
  • Every party member must hold the required story clearance before a private story fight can begin.

These directions describe the current development build. The campaign is not advertised as live until it leaves this WIP page.

1. Sign the burial contract

  1. Speak to Genesis in the Chocobo Circuit, choose Ask about Hollow Crown, then Investigate the summons.
  2. Hear all four accounts: Kethric near Home Point #1 in Ru'Lude Gardens, Dagan Stoneward near Home Point #1 in Bastok Mines, Irielle du Vaux near Home Point #1 in Northern San d'Oria, and Koko-Roko near Home Point #1 in Windurst Waters.
  3. Return to Kethric, answer his opening question, and sign the unabridged contract for 25,000 gil. He gives you the Ceremonial Dagger.
  4. Equip the Ceremonial Dagger in your main hand. Enter the arena, speak to the Arena Master, choose The Hollow Crown, and begin the Death Registrar Blooding Match.

2. Climb the clearances

UnlockWhat to do
Silver After the Blooding Match, wear a Reraise Hairpin and speak to Ysabet beside the Planar Rift in the Eldieme Necropolis. Hear her full story, then trade exactly the charged Ceremonial Dagger, 12 Bone Chips, and 3 Revival Tree Roots. The ritual consumes the dagger and creates a Dark Ring.
Gold Win one Silver match. Equip the Dark Ring, speak to Hrolf near Home Point #1 in Bastok Mines, hear his story, and contribute 100,000 gil.
Platinum Win one Gold match. Speak to Paku-Nakku near Home Point #1 in Windurst Waters and complete his dialogue. Trade exactly one Fire, Ice, Wind, Earth, Lightning, Water, Light, and Dark Cluster plus 10 Faded Crystals.
Mythril Win one Platinum match. Remove your main- and sub-hand weapons, then speak to Aveline near Home Point #1 in Northern San d'Oria. After her full dialogue, trade exactly 12 Holy Waters and one Deathstone while still unarmed.
Diamond Win one Mythril match. Hear Dagan's new testimony in Bastok Mines, then Koko-Roko's in Windurst Waters. Wear both the Reraise Hairpin and Dark Ring when speaking to Orison near Home Point #1 in Fei'Yin, pay 25 Luminas, and return to the Arena Master to defeat Bound Irielle.
Adamant Meet Seraphine Voss near Home Point #1 in Castle Zvahl Keep. Defeat three distinct Diamond champions and complete one arena gauntlet, then return to Seraphine and finish her testimony.
Luminary Win one Adamant match. Hear the final testimonies from Dagan in Bastok Mines, Irielle in Northern San d'Oria, and Koko-Roko in Windurst Waters. Equip the Dark Ring and speak to the Last Witness in the arena.

3. Complete the Hollow Crown

  1. Use The Hollow Crown menu at the Arena Master to complete the three-part finale: Hollow Court, Magister Veyr, and Soul Regent.
  2. Return to the Last Witness. You may review all seven earlier answers before making the final choice: Sever, Seal, or Bear.
  3. All three endings award 100 Luminas and a different persistent designation. No ending gives better power, currency, or repeatable arena access.
Useful checks
  • The Arena Master's The Hollow Crown menu prints your current objective.
  • Teren, beside the Chocobo Circuit gate in Port Jeuno, has optional aftermath dialogue.
  • Talk to a witness before making that witness's trade; exact trades reject extra items.
  • Re-equip required items after changing jobs, zoning, or preparing for a trade.

Ferry & Sky Pirates

Pirate encounters are being developed for sea routes, while opt-in airship ambushes lead to a separate battlefield. Route handling, encounter flow, return travel, and rewards remain under validation.

Chocobo Raising

The Chocobo raising / breeding mini-game. Raise a personal chocobo from egg to adult via daily care actions (feeding, grooming, training), with various colour and stat outcomes depending on parentage and care choices. Currently available for testing but not yet feature-complete.

New Game Plus

A disabled progression scaffold for max-level characters. The NPC and reward concept exist, but the destructive character-reset owner is intentionally not enabled.

Arcane Sigil Exchange

A prototype exchange that converts selected obsolete event drops into a persistent currency and then into progression rewards. Catalog, values, and release rules are still being evaluated.

Retail content implementation & validation

These systems have active owners, data work, or targeted tests in the current server tree, but they are not being advertised as released:

Individual encounters may be mechanically complete before their entry flow, client events, persistence, rewards, tuning, or multiplayer behavior are ready. The whole player path must pass before a system moves to Released & Verified.

Recently shipped: FATE, Sortie, and Synergy crafting are live.

No ETAs. This list will change as systems enter validation or are deliberately promoted to the released catalog.

← Back to Features