637Assigned AH Items
628Stat Augment Paths
9Gear-Carried Auras

Lumina augments let you put a chosen augment value on equipment without digging through hundreds of NPC menu entries. Each augment family is tied to an existing non-equippable auction house item. The item name is the thing players see and trade; there are no placeholder items named like internal script IDs.

Checking Your Equipped Augments

Use !lumina or !lumina all in game to total the Lumina augments on your currently equipped gear. The command shows visible, labeled stat augments separately from hidden aura gear, so aura items are not lost just because the client tooltip does not print aura text.

  • !lumina all shows equipped totals for every Lumina stat augment and aura.
  • !lumina slot main checks one slot. You can also use !lumina main.
  • Duplicate aura types do not stack; the command reports the strongest active aura value.

Step 1: Charge the AH Item

Trade one assigned auction house item plus Faded Crystals to Angel in Chocobo Circuit. The number of Faded Crystals selects the exact power.

Example: canteen_of_drachenfall_water plus 4 Faded Crystals becomes a charged Attack +4 item.

Step 2: Apply It to Gear

Trade the charged AH item plus one weapon or armor piece. Angel consumes the charged item and returns the gear with that stored augment.

If the same augment family already exists on the gear, the new value replaces it. Otherwise it uses the next open augment slot.

Costs and Exact Values

Faded Crystals choose power. Luminas are charged during Step 1, not when the augment is applied to gear.

  • Power 1-5 costs 30 Luminas.
  • Power 6-10 costs 75 Luminas.
  • Power 11-20 costs 150 Luminas.
  • Power 21-32 costs 300 Luminas.
  • Higher special paths cost 600 Luminas.

Full Augment Catalog

This is the complete generated list currently assigned in the server module: every stat augment token and every aura token. Search by augment name, AH item, item ID, SQL augment ID, or GEO aura effect.

Loading augment catalog... Download JSON
Type Item ID AH Item Augment Power / IDs
Loading catalog data...

Aura Augments

Aura tokens store GEO-style effects on gear. While the gear is equipped, the player carries the aura for nearby allies. These use the bought single-instance plate_of_indi-* items in the Geomancy AH category, not hidden GEO scrolls or stackable cooking ingredients.

Each aura type can be active at the same time. A player wearing Regen, Fury, Precision, and Acumen aura gear carries all four effects. Duplicate aura types do not stack: your strongest equipped value is the one you carry, and on the field the strongest same-type aura wins for nearby party members.

Aura Assigned AH Item Effect
Regenplate_of_indi-regenParty Regen aura.
Refreshplate_of_indi-refreshParty Refresh aura.
Hasteplate_of_indi-hasteParty magic haste aura.
Furyplate_of_indi-furyParty attack and ranged attack aura.
Precisionplate_of_indi-precisionParty accuracy and ranged accuracy aura.
Focusplate_of_indi-focusParty magic accuracy aura.
Barrierplate_of_indi-barrierParty defense percent aura.
Fendplate_of_indi-fendParty magic defense aura.
Acumenplate_of_indi-acumenParty magic attack aura.

How to Identify Tokens

Trade an assigned AH item by itself to Angel and she will identify what it controls. If the item is already charged, Angel tells you what augment or aura power is stored on it. That lets players confirm the item before committing gear.

Attack family
canteen_of_drachenfall_water
HP family
broken_single_hook_fishing_rod
Damage Taken family
queen_of_batons_card
Regen aura
plate_of_indi-regen

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