Exact-value augments using real auction house items and Faded Crystals.
Lumina augments let you put a chosen augment value on equipment without digging through hundreds of NPC menu entries. Each augment family is tied to an existing non-equippable auction house item. The item name is the thing players see and trade; there are no placeholder items named like internal script IDs.
Use !lumina or !lumina all in game to total the
Lumina augments on your currently equipped gear. The command shows visible,
labeled stat augments separately from hidden aura gear, so aura items are not
lost just because the client tooltip does not print aura text.
!lumina all shows equipped totals for every Lumina stat augment and aura.!lumina slot main checks one slot. You can also use !lumina main.Trade one assigned auction house item plus Faded Crystals to Angel in Chocobo Circuit. The number of Faded Crystals selects the exact power.
Example: canteen_of_drachenfall_water plus 4 Faded Crystals
becomes a charged Attack +4 item.
Trade the charged AH item plus one weapon or armor piece. Angel consumes the charged item and returns the gear with that stored augment.
If the same augment family already exists on the gear, the new value replaces it. Otherwise it uses the next open augment slot.
Faded Crystals choose power. Luminas are charged during Step 1, not when the augment is applied to gear.
This is the complete generated list currently assigned in the server module: every stat augment token and every aura token. Search by augment name, AH item, item ID, SQL augment ID, or GEO aura effect.
| Type | Item ID | AH Item | Augment | Power / IDs |
|---|---|---|---|---|
| Loading catalog data... | ||||
Aura tokens store GEO-style effects on gear. While the gear is equipped, the player
carries the aura for nearby allies. These use the bought single-instance
plate_of_indi-* items in the Geomancy AH category, not hidden GEO scrolls
or stackable cooking ingredients.
Each aura type can be active at the same time. A player wearing Regen, Fury, Precision, and Acumen aura gear carries all four effects. Duplicate aura types do not stack: your strongest equipped value is the one you carry, and on the field the strongest same-type aura wins for nearby party members.
| Aura | Assigned AH Item | Effect |
|---|---|---|
| Regen | plate_of_indi-regen | Party Regen aura. |
| Refresh | plate_of_indi-refresh | Party Refresh aura. |
| Haste | plate_of_indi-haste | Party magic haste aura. |
| Fury | plate_of_indi-fury | Party attack and ranged attack aura. |
| Precision | plate_of_indi-precision | Party accuracy and ranged accuracy aura. |
| Focus | plate_of_indi-focus | Party magic accuracy aura. |
| Barrier | plate_of_indi-barrier | Party defense percent aura. |
| Fend | plate_of_indi-fend | Party magic defense aura. |
| Acumen | plate_of_indi-acumen | Party magic attack aura. |
Trade an assigned AH item by itself to Angel and she will identify what it controls. If the item is already charged, Angel tells you what augment or aura power is stored on it. That lets players confirm the item before committing gear.
canteen_of_drachenfall_waterbroken_single_hook_fishing_rodqueen_of_batons_cardplate_of_indi-regen