Server-wide 5-wave raid events with FFXIV-inspired mechanics. When a siege starts,
the whole server is notified — anyone who wants to participate converges on the
battle zone to fight escalating waves of enemies, culminating in a phased boss.
Siege is currently the primary live source of
Exemplar Points for Master Level progression.
How to join a siege
- Watch for the announcement. When a siege begins, every
online player receives a linkshell-chat notification and on-screen callout
naming the zone.
- Warp in. Type
!headto and pick the city nearest
the siege zone, or use your home-point / Warp spell. The siege zone stays
open for the duration of the event.
- Engage. Join any existing party or fight solo — EP is
tracked per-player, so you don't need a fixed group. Trusts scale up for
siege and can fill gaps in a small party.
- Survive the 5 waves. Each wave is harder than the last.
Waves 1–3 are the approach, wave 4 is a gauntlet, wave 5 is the boss.
- Collect rewards on completion. EP is awarded proportional
to contribution, with a baseline for anyone who stays through the end.
What's Different About Siege Bosses
- Phase-based AI — the boss moves through distinct combat phases.
Each phase changes the ability rotation and enrage timer.
- Vulnerability windows — the boss takes reduced damage by default.
Vulnerability opens during specific mechanic windows; hit hard when you see the
callout. Rewards coordinated burst over steady DPS.
- Custom siege abilities & spells — mechanics that only exist
in siege (telegraphed AoEs, mobile stacks, role-tagged debuffs).
- On-screen callouts — visual cues announce every major mechanic.
No addon required.
- Ability synergy rewards — normally underused job abilities
(Cover, Rampart, Palisade, Sentinel, Majesty, etc.) gain special effects during
siege mechanics. Using the right ability at the right moment is how mitigation
actually works.
Rewards
| Reward | Notes |
| Exemplar Points (EP) | Scaled by participation. Primary live source of
ML progression while the Colosseum is in development. |
| Boss drops | Phase-gated loot dropped by the final boss. |
| Title | Completion title unlocks on first clear. |
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