Melee DD — Dark Knight
Zeid is a mysterious Galka warrior who walks a dark path in search of the Shadow Lord. A central figure in the Bastok and Zilart storylines, he wields forbidden dark magic alongside his greatsword, driven by a troubled past and an unshakable resolve. Despite his grim demeanor, Zeid fights to protect Vana'diel from the forces of darkness.
| Role | Melee DD |
| Main Job | Dark Knight (DRK) |
| Sub Job | None |
| Expansion | Bastok / Rise of the Zilart |
| Login Points Cost | 100 points (Set 1) |
Dark Knight is a melee job that mixes physical attacks with dark magic. The core idea is sacrificing your own safety for more damage. Last Resort lowers your defense to raise your attack, and Souleater burns your HP to deal extra damage. This makes Dark Knights powerful but fragile — they need a healer watching them. If you are new, think of Dark Knight as the "glass cannon" melee job.
Zeid is a solid early-game melee DD trust. He deals respectable damage and his dark magic gives him a bit of self-healing. However, his base version is outclassed by Zeid II in every way, so once you unlock the upgraded version, switch to that. Use Zeid when you need a melee damage dealer and do not yet have access to stronger alternatives.