Melee DD — Dark Knight
Zeid is a mysterious Galka warrior who walks a dark path in search of the Shadow Lord. A central figure in the Bastok and Zilart storylines, he wields forbidden dark magic alongside his greatsword, driven by a troubled past and an unshakable resolve. Despite his grim demeanor, Zeid fights to protect Vana'diel from the forces of darkness.
| Role | Melee DD |
| Main Job | Dark Knight (DRK) |
| Sub Job | None |
| Expansion | Bastok / Rise of the Zilart |
| Login Points Cost | 100 points (Set 1) |
Dark Knight is a melee job that mixes physical attacks with dark magic. The core idea is sacrificing your own safety for more damage. Last Resort lowers your defense to raise your attack, and Souleater burns your HP for extra damage. Zeid wraps that melee kit in a full dark-magic toolkit (Drain, Absorb, Stun, Aspir) that keeps him self-sustaining on longer fights.
Zeid is a tier-upgradeable trust. Upgrading keeps his hybrid Dark Knight identity intact: more multi-attack, stronger weapon skills, and better Drain/Aspir sustain.
| Tier | Unlocks |
|---|---|
| Base | Reactive Stun, Last Resort, Souleater, Nether Void, Drain family, Absorb-ACC, Absorb-TP, and Aspir. |
| Tier I | +10 Double Attack, +15 Weapon Skill Damage, +15 Drain/Aspir Potency. |
| Tier II | +20 Double Attack total, +30 Weapon Skill Damage total, +30 Drain/Aspir Potency total. |
| Tier III (MAX) | +30 Double Attack total, +45 Weapon Skill Damage total, +50 Drain/Aspir Potency total, +30 Attack. |
These are the exact items and extra gates checked by the upgrade NPC. Trust currency is stored on your character, not in inventory.
| Tier | Currency | Trade Item | Extra Requirement |
|---|---|---|---|
| Tier I | 5 Trust Stones | 1x Chaos Cuirass (DRK AF body; item ID 12645) | None |
| Tier II | 10 Trust Gems | 1x Sulevia's Platemail (Ambuscade body; item ID 25745) | None |
| Tier III (MAX) | 5 Trust Jewels | 1x Apocalypse 119 (Relic Scythe; item ID 20880) | DRK level 99+ |
Zeid is the hybrid Dark Knight pick — you get Stun as a reactive interrupt, dark-magic self-sustain (Drain, Aspir), enemy-stat stealing (Absorbs), and a solid melee burst (Last Resort + Souleater). Prefer base Zeid when you want the full dark-magic utility, the reactive Stun against tough enemy TP moves, or when you're fighting a mob where MP/HP self-sustain matters.
If you want a pure-melee version that skips the spells and stacks JA cooldowns more aggressively, see Zeid II instead. Both are Set 1 Login Points trusts, so there's no rush to replace one with the other — they serve different roles.