Who is Zeid II?

Zeid II is the upgraded version of Zeid — the brooding Galka Dark Knight from the Bastok and Zilart storylines. Despite the "II" label, he isn't strictly better than base Zeid; he's a different build. Zeid II drops most of the dark-magic toolkit in favour of aggressive pure-melee: always-on Souleater and Last Resort stacking, Stun on reactive windows, and Ground Strike as his signature weapon skill. Base Zeid keeps Nether Void, Drain, Absorbs, and Aspir for sustain — Zeid II trades those for raw damage uptime.

What They Do

RoleMelee DD
Main JobDark Knight (DRK)
Sub JobNone
ExpansionBastok / Rise of the Zilart
Login Points Cost100 points (Set 5)

Key Abilities

Notably not on Zeid II's gambit list: Nether Void, Drain, Absorb ACC, Absorb TP, Aspir. Base Zeid has all of those — they are the sustain/utility toolkit he trades away for the always-on Souleater + Last Resort stacking.

Tier Upgrades

Zeid II is a tier-upgradeable trust. His upgrades lean fully into the pure-melee version of Zeid: more weapon skill damage, more TP speed, and a critical-hit spike at max tier.

TierUnlocks
BaseStun reactions to enemy TP moves, monster skills, job abilities, and spell casts; Souleater and Last Resort on cooldown; Ground Strike special dialogue.
Tier I+20 Weapon Skill Damage, +10 Double Attack, +10 Store TP.
Tier II+40 Weapon Skill Damage total, +20 Double Attack total, +20 Store TP total.
Tier III (MAX)+60 Weapon Skill Damage total, +30 Double Attack total, +30 Store TP total, +10 Critical Hit Rate.

Upgrade Requirements

These are the exact items and extra gates checked by the upgrade NPC. Trust currency is stored on your character, not in inventory.

TierCurrencyTrade ItemExtra Requirement
Tier I5 Trust Stones1x Chaos Burgeonet (DRK AF head; item ID 12516)None
Tier II10 Trust Gems1x Sulevia's Mask (Ambuscade head; item ID 25659)None
Tier III (MAX)5 Trust Jewels1x Redemption (Empyrean Scythe; item ID 20884)None

When to Use Zeid II

Zeid II is the pure-melee Dark Knight pick — you get maximum aggression with both signature JAs running at all times, plus reactive Stun on the dangerous enemy moves. He trades away base Zeid's self-sustain (Drain / Absorbs / Aspir) and Nether Void's dark-magic burst.

Pick Zeid II when the fight rewards sustained melee damage and your healer can keep him alive through the defense drop. Pick base Zeid when you want the reactive Stun plus full dark-magic sustain. Both are Set 1 Login Points trusts — having both on hand lets you pick the right one per fight.

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