A Final Fantasy XI Private Server
All expansions through Rhapsodies of Vana'diel. 475 custom Notorious Monsters across 146 zones, with a 25-boss gated elite progression on top. A 5-tier Colosseum and 50 Master Levels. Server-wide Siege raids. Rebalanced REMA weapons. 4× EXP, no death penalty, all jobs unlocked from level 1. Free, forever.
Every modern convenience the FFXI community has asked for, tuned for endgame hunters who still want the fight to mean something.
| Level Cap | 99 + Master Levels (up to 50) |
| Expansions | All enabled (ZM through RoV) |
| EXP Rate | 4× (FoV/GoV/RoE at 1×) |
| Skillup Rate | 2.5× combat & magic · accelerated craft |
| Gathering Rates | 50% harvest/mine/log/dig base · 85% chocobo digging |
| Death Penalty | None (0% EXP loss) |
| Gil / Drop Rates | 1× (retail) |
| Subjob Ratio | Equal (99/99 instead of 99/49) |
| Movement Speed | 125 base · 175 cap |
| Jobs | All 22 unlocked at character creation |
| Subjob / Advanced Jobs | Unlocked from level 1 |
| Trusts | Enabled |
| Homepoint Teleport | Enabled (heals to full) |
| Outpost Warps | All unlocked (incl. Tu'Lia + Tavnazia) |
| Fields/Grounds of Valor | Enabled |
| Records of Eminence | Enabled |
| Crafting | All 8 crafts to 110 · dedicated crafting hub |
| Merits | 30 cap (Abyssea era) |
| Multiboxing | 2 accounts per player (expanding to 3) |
Everything below is built on top of the full FFXI game. Not a rebalance — new content, new systems, new reasons to stay logged in.
475 regular hunt NMs across 146 zones. Unique mythological names drawn from real folklore — Chelona, Nuckelavee, Girtablilu, Lamashtu — distinct models, hand-tuned AI. Level 100 with 10× stat multipliers. 9–11 minute respawn. 25 Scyld per kill, awarded to the party. Kill tracking is per-character, unique kills only.
Endgame25 gated bosses drawn from FFXI's story. Unlocks after 475/475. Four tiers, strict order — Seals → Champions → Special → Supreme. Conditional spawns: weather, moon, day, titles, zone-state.
UltimateTimed boss fights in a custom arena zone. 5 tiers — Bronze, Silver, Gold, Platinum, Mythril — with base EP rewards from 1,250 up to 125,000 per clear. 5 modes: Normal, Hard, Speed Kill, Solo, No Magic — each with its own EP multiplier. Gauntlet runs chain fights across tiers. Primary path for Exemplar Points.
ArenaServer-wide 5-wave events with FFXIV-inspired mechanics. Boss AI phases, vulnerability windows, siege-specific abilities, on-screen callouts. Awards Exemplar Points on participation.
RaidAll 14 relics rebalanced at every tier (75 / 119 / 119-III). 35% OCC 3× on relic WS (Mandau 40%), with multi-hit fTP replication. Full stat tables on the mods page.
BalanceInstanced high-difficulty Dynamis. Four zones: Bastok, San d'Oria, Windurst, Jeuno. Custom mob pools and droplists.
Group50 levels of post-cap progression, tracked per-job via Exemplar Points from the Colosseum. +1 to all stats, +7 HP, +2 MP per level. Retail EP curve — ML 50 costs ~3.3M EP on the final push.
ProgressionSuccor to the Sidhe quest. Trade a Fay, Erlking, Dweomer, or Ogre weapon to Callisto in Grauberg [S], fight Pixie NMs across 14 Shadowreign zones, receive up to 2 random augments from that zone's pool. 20 weapons covering every job. 5 rerolls per weapon.
QuestSpend hunt currency at the NM Hunts NPC in Celennia Memorial Library. Monster suits, event gear, anniversary sets, milestone Mog Kupons — plus auto-awarded milestone rewards that scale with unique kills.
RewardsEvery expansion mission line through Rhapsodies fully implemented. Mission skip NPC available. Magian Trials enabled.
Story30+ QoL improvements, Omen, Abyssea boosted NMs, wedding ceremony, Chocobo raising, custom commands. Ferry Pirates, Delve, and Synergy in active development.
EventInstall the FFXI client, grab Ashita or Windower, connect, and play. Connection info is in Discord.